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Iggy

Introduction

Movelist

Normals
Command Normals
Stand off
Overhead - 6b
Slide - 2b
Launcher - 2c
Stand on
Launcher - 2c
Sand Glider - 8 in the Air allows oki
Special Moves

Sand Uprising - Charge 2, 8 A/B/C: Iggy's anti-air special move. He sends his stand up into the air.

Sand Crush - Charge 4, 6 A/B/C: His projectile special move. He sends his stand speeding across the field. With stand on you can stop some supers into Blazing Fists.

Sand Clutch - 63214 A/B/C: This is his command grab. Best use is after a regular throw with a slide or a jump-in.

Sand Magic - 623 or 421 A/B/C: His teleport depending on which way you do the motion you will either teleport forwards or backwards. It does not matter which button you press, you will teleport the same distance.

Supers

Big Sand Wave - 236 2 attack buttons: He sends tidal wave of sand at the opponent for 10 hits. (Costs 1 Meter)

Sand Storm - A, A, 6, B, C: Walks up to opponent grabs him and the screen becomes static for 15 hits. (Costs 1 Meter)

Common Tandems
(5A ,5B)xN


Movement Data
Move Damage Chip Stand Damage Stand Chip Meter Wiff Meter Hit Meter Opponent Guard
A X X X X X X X X
Dash A X X X X X X X X
2A X X X X X X X X
Jump A X X X X X X X X
B X X X X X X X X
2B X X X X X X X X
6B X X X X X X X
Jump B X X X X X X X X
C X X X X X X X X
Dash C X X X X X X X X
2C X X X X X X X X
3C X X X X X X X X
Jump C X X X X X X X X
[S] A X X X X X X X X
[S] (A) A X X X X X X X X
[S] (AA) A X X X X X X X X
[S] 2A X X X X X X X X
[S] Dash 2A X X X X X X X X
[S] Jump A X X X X X X X X
[S] B X X X X X X X X
[S] (B) B X X X X X X X X
[S] (BB) B X X X X X X X X
[S] (AA) B X X X X X X X X
[S] (AAB) B X X X X X X X X
[S] Dash B X X X X X X X X
[S] 2B X X X X X X X X
[S] (A) 2B X X X X X X X X
[S] Dash 2B X X X X X X X X
[S] 6B X X X X X X X X
[S] Jump B X X X X X X X X
[S] C X X X X X X X X
[S] (AAB) C X X X X X X X X
[S] Dash C X X X X X X X X
[S] 2C X X X X X X X X
[S] (AAB) 2C X X X X X X X X
[S] Dash 2C X X X X X X X X
[S] Jump C X X X X X X X X
(4)6+A X X X X X X X X
(4)6+B X X X X X X X X
(4)6+C X X X X X X X X
 ??? X X X X X X X X
623 X X X X X X X X
[S] 214+A X X X X X X X X
[S] 214+B X X X X X X X X
[S] 214+C X X X X X X X X
 ??? X X X X X X X X
[S] Jump 236 X X X X X X X X
[S] 623 X X X X X X X X
X X X X X X X X X
GC/[S] GC X X X X X X X X
236+AA X X X X X X X X
 ??? X X X X X X X X
[S] 236+AA X X X X X X X X
X X X X X X X X X


Frame Data Table

Move Start Up Active Cool Down On Hit On Block
A 4 2
2A 3 4
Jumping A 2 6*
B
6B 20 3
2B 20
Jumping B

[*Actually lasts until landing.]

Combos

Basic Combos
Stand off
Jump-in 3B, 2A, 236S


Intermediate Combos

Stand on


Corner Only

Sand Glider on

Simply hit (9A, 9B) x N rhythmically even. The dog cannot be higher than your opponent's waist (in a general view) for this to work.

Advanced Combos

Stand off

Stand on


Videos & Matches

Basic combos (BBC): Youtube

Strategy

General Strategy

Matchup-specific Strategies

vs Abdul
vs Alessi
vs Black Polnareff
vs Chaka
vs Devo

In this match up your charge tackle move is useless cause Devo's stand will be causeing you to look i diffrent directions stopping your charge.

vs Dio
vs Hol Horse
vs Hol Horse (Boingo)
vs Iggy
vs Jojo
vs Joseph
vs Jotaro
vs Khan
vs Kakyoin
vs Mariah

This matchup is determined by which stage you get. If you get a hotel room stage which from fights 1/4 chance this fight is easily switches to 8-2 match up in Iggy's favor.

vs Midler
vs New Kakyoin
vs Petshop
vs Polnareff
vs Rubber Soul
vs Shadow Dio
vs Vanilla Ice




Abdul | Devo | Dio | Iggy | Jotaro | Kakyoin | Midler | New Kakyoin | Polnareff | Vanilla Ice Active Stand
Alessi | Chaka | Joseph Weapon Stand
Black Polnareff | Hol Horse | Hol Horse & Boingo | JoJo | Khan | Mariah | Petshop | Rubber Soul | Shadow Dio Passive Stand